Team Yankee: Cuts Like a Knife

Behold! The thriving metropolis over which our battle is joined.

I’ve been working on my Team Yankee kit lately and slowly adding to the terrain and Order of Battle. As with most minis games, I find that the more you acquire stuff, the more interesting and varied your battles become. Having said that, there is always the real danger of getting hooked on expanding your army and terrain set until the garage is filled with stuff and your spouse is ready to file papers.

I’ve always had a problem with diving headlong into things and finding out too late that I’ve gotten myself in trouble. Despite being aware of that weakness, I now find myself the proud owner of a small and growing collection of Team Yankee vehicles and infantry.

So what to do about that?

Well, get them out and play a game with them, I suppose!

In this scenario, I’ve got a mixed NATO force of Americans and Canadians versus the Soviets in a really confined space. The centerpiece is a small house next to a highway

Here’s the lineup:

Soviets
3 x T-64
1 x Air Assault Company

NATO
2 x Canadian Lynx reconnaissance vehicles
1 x Canadian Mechanized Infantry Platoon
2 x M1 Abrams tanks

The NATO side has a 7 point advantage over the Russians here, so I’ve decided to bring in the NATO side piecemeal while allowing the Soviets to set up all their forces right off the bat.

I am rolling to randomly determine which of the Canadian units gets sent in on the first turn and it ends up that the infantry get that honor. A roll of “5” or “6” at the beginning of each turn brings in one of the other units.

Basic setup

A look at things from the Soviet side of the table.

Turn 1:

We start off rolling initiative. The Canadians get a 4 while the Russians get a 5. The Canuck player rolls a “6” at the start of the turn and it appears the Lynx vehicles will be coming on board earlier than expected.

The Canadian infantry moves up to the center of the table and takes cover near the old house. Small arms fire erupts as the GPMG rakes across the line of advancing Russian infantry. Aware that there are tanks in the area, Carl Gustav anti-tank launchers and M72s are at the ready.

The mortar team fires smoke to the front in a bid to block advancing fire. The Lynx vehicles let loose with the .50 cal MGs and decimate the Soviets, who lose two rifle teams.

The Soviet infantry takes its punishment in stride and moves up to challenge the oncoming NATO infantry. They grab whatever cover is available and fire back.

The T-64s move up on the Canadian flank – a big risk considering they are near assault range – and open fire. The Canucks start taking casualties almost immediately. The mortar team is completely wiped out.

BOOM! The T-64s attack.

At the end of Turn 1, we can see the fun the beleagured Canadians are having:

Turn 2: The Canadian player rolls a “3” and our remaining M1 Abrams platoon stays off the board this turn.

First off, the Can. mechanized platoon gets into position, shifting its anti-tank weapons to the flank to deal with the onslaught of Soviet armor. A squad of men pour into the house and start firing down on the infantry from the second floor.

Carl Gustav teams get into firing position.

“I see it. Straight ahead! Taking a shot!”

Our GPMG team, now with an ROF of 5, starts to rip into the Soviet infantry. The Lynx takes out the Soviet commander and an AK-74 team.

The Russians, undeterred by the losses, start firing back. Two RPG-7 teams run out from behind cover and fire at the Lynx vehicles from close range. Both rockets tear into the thinly armored vehicles.

The T-64s start to pour fire into the Canadians, who are pinned down and unable to do much with the intense return fire slicing into the air all around them. The platoon leader is killed. Things look grim for the Canucks.

A look at things from the T-64 perspectives.

Turn 3: Mercifully, the Canadian player rolls a “5” for his reserve roll and the M1 Abrams may now enter the board. Shots taken at the thinner side armor slice through one of the T-64s.

Meanwhile two Canadian AT teams move around the corner and open fire.

BOOM! BOOM!

Both shots score a kill. The T-64 platoon is wiped out.

The Soviet infantry stages a desperate last-ditch assault against the remnants of the Canadian infantry in the house. The early stage of the melee is marked by Soviet success. Two Canadian squads are wiped out.

But the counterattack by the remaining NATO squad succeeds and the attacking Soviets are whittled down until none remain. A pair of Soviet infantry units watch helplessly from the flank and decide that enough is enough. The game ends in a marginal NATO victory.

End game positions.

Team Yankee: Autobahn Defense


Since I’m enjoying Team Yankee so much, I thought I’d write up a quick post so you can enjoy some nice pictures of my awful model assembly and painting skills and see how this game plays.  In this scenario, I’ve designed a quick defensive battle between two small forces. Here we have the Soviets with:

3 x T-64 tank company

1 x Soviet Motorized Infantry Rifle Platoon

versus:

2 x M1 Abrams tanks

2 x Canadian Lynx Recce armored vehicles

The NATO side sets up first with the objective located at behind the group of trees located near the roadside. The Soviets will enter their tanks on turn 1. The infantry are reserves and must be rolled for each turn to see when they enter the game.

Turn 1 – Soviets

We roll for reserves and get a lousy “1”. The infantry will not be coming on the table. The Russians send their three tanks on the east side of the playing area at tactical speed and in echelon left formation. Only one of the T-64s has a valid LOS to the Abrams tanks.

Rear view from the Soviet tank platoon towards NATO positions.

The T-64’s shot hits the closest M1, but bounces off the front turret armor.

Turn 1 – NATO

I definitely want to keep the Canadians hidden from the Soviet tanks, so I send out my Abrams to flank the Soviet approach.

M1 Abrams movement

Both Abrams fire. One shot hits and glances off the turret armor of the T-64. A Bail-out result is achieved.

Turn 2 – Soviets

We roll for reserves and get a “5”. Wow! Much to the surprise of the Americans, the Soviet infantry comes on board and heads straight toward the nearby American tanks. The Russian tanks try to drive clear around the enemy flank on the other side.

T-64s about to fire on American Abrams tanks. Soviet infantry closing in for the assault.

The Russian tanks all manage to miss or for the shots to be ineffective.  It is up to the Russian infantry to complete a successful assault.

Both Abrams throw out a ton of defensive fire but only manage to take out one team of infantry. The rest of the platoon surrounds the American tank. Two of the RPG teams manage a hit on the side skirts but the Chobham armor keeps the Abrams alive. Only a lucky charge by a Soviet infantry team manages to kill off the tank.

Turn 2 – NATO

The remaining Abrams pulls back toward the objective and fires on the nearest T-64. The Lynx recce vehicles come out of hiding and lay down a thick stream of .50 cal and 7.62mm fire at the approaching Russian horde.

The Lynx vehicles manage to take out two Russian RPG-7 squads while the Abrams manages a kill on the T-64.

We’re in big trouble!
BOOOM!

Turn 3 – Soviets

It is do or die now for both sides. The Soviets commit totally by sending their two tanks straight toward the objective while firing at the sole remaining Abrams tank. The Soviet infantry races across the road towards the Lynx vehicles.

Unfortunately, for the Americans, the Abrams is hit and destroyed by tank fire. The two Lynx vehicles manage to whittle down the assaulting infantry force to nearly half its size before being overwhelmed by RPG and grenade fire.

The result is a total loss for the NATO forces.