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Category: Avalon Hill
 

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Category: Avalon Hill

Armoured Commander: A Short Overview

brad March 24, 2016 patton's best / Avalon Hill2 Comments

Since my last update of a Patton’s Best playthrough, I’ve been hearing a lot about a video game called Armoured Commander. AC is basically a PC version of Patton’s Best with some interesting little differences. The game was apparently built using a programming language called Python along with a library …

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Patton’s Best – The Ballad of the Spring Chicken – Part Two

brad March 18, 2016 Solitaire / patton's best / Avalon Hill6 Comments

Way back in December 2014, I wrote an AAR based on a play of Avalon Hill’s 1987 classic Patton’s Best, designed by Bruce C. Shelley (one of the designers of B-17 Queen of the Skies, who would later go on to even bigger things with computer games like Civilization and …

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Firepower – The Desert Rescue (Part 2)

brad September 27, 2014 Avalon Hill / Firepower2 Comments

Okay, before we get rolling on this playthrough of Firepower, let me set the scene here and describe the background. First off, I decided to try and make a mission that had the same flavor of a cheesy ’80s action movie where a special elite force of bad-asses takes on …

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Starship Troopers – Homemade Scenario 1

brad September 15, 2013 Avalon Hill / Starship Troopers10 Comments

For three months, we had been going back and forth with the bugs on Planet H, a tiny cursed little ball that meandered around a sun several light years from where the main fighting took place.  For the folks back home, the fighting here popped up on their screens for …

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Freedom in the Galaxy – Flight to Egrix

brad September 11, 2013 Avalon Hill / Freedom in the Galaxy2 Comments

Over the summer, I received a copy of Avalon Hill’s version of Freedom in the Galaxy, a space wargame which was published in the middle of the Star Wars craze in the late 70s/early 80s (originally published by SPI in ’79 and then by AH in ’81).  Clearly using the …

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Tac Air – Scenario 1 “Covering Force” – A Turn 1 Snapshot

brad July 19, 2013 WW3 / Avalon Hill / tac airLeave a comment

Introduction “Tac Air”, Avalon Hill’s Cold War-turned-hot game from 1987, is about air and ground combat in a modern fast-paced land battle between the Soviets and NATO.  In Scenario 1,”Covering Force”, the Soviet 6th Guards Tank Division is pitted against the US 2nd Armored Cavalry Regiment. Scenario 1 – Objectives …

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Tac Air – Meeting Engagement AAR

brad June 30, 2013 After Action Report / WW3 / Avalon Hill / tac air2 Comments

Today, I replayed scenario 2 from Avalon Hill’s “Tac Air”.  In my previous playthrough, the Soviets had the West Germans on the ropes just outside the town of Bayreuth.  However, a little intervention from some Tornadoes on an air interdiction mission ended up saving the day for NATO and shutting …

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How to Lose Badly at Tac Air – Part 1 of Many

brad June 28, 2013 WW3 / Avalon Hill / tac airLeave a comment

It’s turn 4 in the second scenario in AH’s classic WW3 game, Tac Air.  The Soviets and the West Germans have a “meeting engagement” as the 52nd Guards Tank Regiments pushes west to capture the town of Bayreuth.  The West German 36th Panzer Brigade (12th Panzer Division) is trying to …

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Two New Games

brad June 9, 2013 WW3 / Avalon Hill / Lock ‘n Load Publishing3 Comments

This week, my copies of Tac Air (1987 – Avalon Hill) and Honneur et Patrie (2012 – Lock ‘n Load) arrived in the mail. Tac Air and Honneur et Patrie Tac Air is an old school AH game about the coordination of tactical airpower and ground forces.  It is very …

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Firepower: WW3 – First Probe

brad October 10, 2012 After Action Report / WW3 / Soviets / Avalon Hill / Firepower14 Comments

I’ve been playing quite a bit of Firepower lately (and badly, I might add – I still don’t have a great grasp of the advanced rules) and it’s been a lot of fun.  After my first few forays into the game with the Soviet-Sino border clashes, I decided to have …

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