After playing around with scenario 1 in Aegean Strike, I decided to take the training wheels off and give a scenario that uses the whole map a spin. I don’t have time these days to write a really detailed AAR but I’ll update occasionally as I play. I can’t stress enough that this is the first time I’ve played this game and I really don’t know what I’m doing in terms of strategy.
In the second scenario, World War III has begun and the game focuses on Warsaw Pact operations in the southeast European theater of operations.
One of the interesting things about Aegean Strike is that war doesn’t necessarily begin on the first turn of the game. There’s an indeterminate pre-war phase where players need to mobilize their forces and they can move around the map and shift units around. A die roll at the beginning of each turn during the Global Political Stage determines whether or not war starts (a “10” begins the war) so there’s a certain amount of tension here that builds up. Reinforcements can come in and units that are not mobilized can slowly build up their strength.
I set up Turkey and Greece forces first. Greece set up mostly around the border with Bulgaria and had five divisions and 2 brigades fully mobilized. The rest were still busy gearing up and are placed on their reduced strength sides. Most of my naval units were placed in Athens although I had a couple of surface units in port near Crete. The Turks secured their border with Bulgaria with about 5 fully mobilized divisions. 7 other fully mobilized divisions sit to the east of Istanbul.
|Setup of Turkey and Greece|
An American carrier group set up near Naples and a British sub sat in the depths of the Turkish straits, hoping to detect Soviet surface units that tried to approach. The Soviets set up some elite regiments up in the Black Sea ports along with surface units and bombers. I could have set up some units in Latakia in Syria but wasn’t sure really what to put there. I put a token group of air units there to hit at any American carrier forces that tried to approach the Turkish Straits.
|Strategic Map: Dunno why the FEBA marker is there.|
Setting up Bulgaria, I wasn’t really sure what to do but I decided on one set of three divisions for fighting Greece and another set for hitting Turkey. Hopefully, the Soviets would step in and get their reinforcements down south to help buff up my forces before the war starts. One group of divisions
was fully mobilized while the other needed time to gear up.
|Border of Bulgaria, Greece, and Turkey|
After getting all of this set up and ready to play, I rolled to see what would happen on the Global Political Stage for turn 1. I rolled a “10” and war started immediately. So it seems that both sides have been caught with their pants down and no one really has had any time to mobilize many of their units. The Soviets haven’t arrived yet with their own ground forces so Bulgaria really stands alone right now.
The political event roll was a “7” and Romania has declared neutrality. The Soviets need to move several divisions there by the end of the game turn in order to draw supply from the country. Unfortunately, I don’t have any Soviet divisions anywhere near the theater right now so this is impossible for me to do. The Warsaw Pact supply lines are already in trouble.
The Soviets start off with 30 Spetsnaz missions to assign. Playing this thing solo, it’s hard to assign ambush hexes but I did put a few in some hexes that made sense. I sunk some ambushes along the roads behind the Greek and Turkish units near Bulgaria hoping to catch any units that attempt to reinforce the front. I have assigned three Spetsnaz missions to try and seize the airbase near the Turkish city of Balaksir, which (if successful) could be used as an airbase for the Soviets to use. I also have three missions assigned to try and seize the Turkish Straits. Finally, I’ve assigned about 8 missions to LRRP along the Greek and Turkish border, which will add 1 point to bombardment rolls. Here we go!